Another old model re-done. Modeled, and rendered with mental ray, in 3ds max. Adjustments made in photoshop.
Nice work. Is that procedural noise material making up the "clouds" in the backdrop? Did you do that in 3dsmax or post? The model looks good. I like the dragons as well.
Thanks so much - and yes I used procedural maps including noise and smoke in the diffuse and specular slots for the clouds - got it to stretch by tiling .25 in one axis. Rendered clouds in max, only post was levels, curves, brightness in photoshop.
Excellent. Keep it up. It's good to see people taking advantage of the impressive procedural materials available inside the package. Well done.
Makes me think of Barad-dûr (before the Great Eye materialized).
This is so cool!!
That is seriously amazing!!!
Great model!!! so well done!